![]() ![]() These package versions might not be safe to use in production with Unity version 2020.1: Documentation location: Version information Experimental or in preview for Unity In particular, this round-trip workflow enables you to export Unity Scenes to FBX files, import them into Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max® using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work in Unity. Therefore we need an easy way (hell we’ll take complicated at this point) to get the baked cloth into Cinema. ![]() ![]() Check the export settings to make sure that you are exporting all necessary object data, including materials and textures. You can do this by selecting both objects in the Outliner or the 3D Viewport, and then exporting the selection. The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports the FBX format and send them back to Unity with minimal effort. We are working on a project right now and we love the nCloth feature of Maya 8.5, however we are rendering everything using Cinema 4D v10. Make sure that you have selected both the nCloth object and the nCloth shape node when you export the object. ![]()
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